The demon is also subtly referenced in one of the UAC Report Files on the Cyberdemon (specifically RRN0R75J). The prophecy refers to the entity as a "god to rule all other gods," and promises that it will be imbued with the power of a dark priest and will banish the heretics of the Penumbral Plain. The form of the Aranea Imperatrix is said to be carried in the mind of all demons, to be fed with the blood of those who have fallen in battle, and to be made with bones of rock, iron, steel, and sinew. The tome, found in the crypt of a destroyed tower of unknown construction (codenamed PL E2M8), spoke cryptically of the Aranea Imperatrix as being the union between the master of the fourth age of Hell and the "key holder", referred to only as being a female with no further clarification. The Spider Mastermind was spoken of in a demonic prophecy contained in a compendium found by the UAC in the Umbral Plains during the first Lazarus tethering operation, designation MTC 2146/351. Once reduced to zero health, the Mastermind will collapse, setting the player up for the final glory kill of the game. Now unable to stand, the Mastermind will struggle and crawl to line up her laser cannons or pick up more stone blocks, but for the most part the fight will almost certainly end in the player's favor at this point. Once she has taken critical damage, the Mastermind will stumble. The player should watch the Mastermind closely once they've climbed to safety, as the Mastermind can cause spikes to erupt on the pillars or follow by grabbing a giant stone block with her telekinesis and send it speeding their way. Occasionally she can channel her enormous brain and electrocute the ground, forcing the player to climb atop the stone pillars to escape massive damage. To further limit the player's maneuverability she can fire clusters of glowing bombs. Unwilling to simply sit still and act as target practice, the Mastermind will shunt herself to the side or flip over and walk upside down if she feels the player has too much of a clear shot.Īs she takes more damage, the Mastermind will begin new attacks. Should the player get too close, she will swipe at them with her enormous clawed legs. Throughout the fight, the Mastermind will sweep the area with lasers at various altitudes, first counterclockwise, then clockwise. For her primary weapon, the Mastermind sports a deadly Argent plasma gun, and will fire off rapid fan-like bursts of shots.
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